about

Lukas Masak on set Lukas Masak with Fajtov game boxes

I am a designer and digital artist whose work moves across photography, film, game design, and interactive technologies. My creative path has evolved from traditional visual media toward digital and experimental forms of expression.

I began with photography, developing a strong foundation in image composition, light, and visual storytelling. After several years working in the film industry, I gained valuable experience with camera and lighting, as well as an understanding of collaborative production environments. However, this also made me aware of the creative limitations of conventional media and encouraged me to search for new modes of expression.

Today, my work focuses on the intersection of reality and the digital world. I explore how technology can expand perception and how interactivity and virtual environments can convey ideas, emotions, and narratives in new ways. Within my studies at the Studio of Design and Digital Technologies at UMPRUM, I work primarily with 3D design, game engines, motion capture, and scanning technologies, often combining artistic research with practical design solutions.

As a co-founder of Fajtov Studio, I collaborate on projects that bridge art, design, and technology — from experimental games to commissioned digital installations. I see my practice as an ongoing dialogue between conceptual thinking and technical experimentation, between storytelling and system design.

Through this multidisciplinary approach, I aim to create meaningful digital experiences that challenge how we perceive and interact with the world around us.

experience

  • Founder of the video game studio Fajtov Studio2025
  • 3D Scanning Specialist
  • Gaffer2020 – 2025
  • Playboy.cz — runner, production, light design2022 – 2025

education

certification

  • Driving licenseCategory B
  • EnglishB2 (certified, CEFR)

contact