The Mariner

This game was made as part of the Game Development course at MFF.
The controls are intentionally simple – all you need to do is choose the right current and click on it with your mouse.
But behind that simplicity lies a strange and symbolic journey.
You play as a determined sailor who is trying to convince Christopher Columbus that the world is, in fact, flat.
Sail across mysterious waters, guided only by your instincts, logic, and a bit of irony.
Choose your paths wisely – some currents might bring you closer to the truth, others might carry you in circles.
This short experimental game explores the clash between belief and exploration, between individual stubbornness and collective myth.
My Role: Game designer, 3D and 2D graphic




